Awareness team building
In the third phase we like to organize a team building about cybersecurity. In this way we implement for most people somewhat boring material about cyber security in a fun way and possibly at a fun location.
In a playful way, a situation is created regarding a potential cyber danger. Together with everyone, we solve this as quickly as possible. In this way everyone becomes more aware of the dangers and will be able to solve a real situation faster. This team building takes 2 to 3 hours.
Here we usually look together at what is best and most fun to do for which company. Because we have different types of Awareness teambuildings.
We strongly believe that this way of learning yields good results. And in this way, the atmosphere within the company is also pushed back to a higher level. After all, every staff member likes to do team building, right? And this way they actually learn something as well. Double win!
Awareness mobile escape room
Together with our expert, in 45 minutes it will become clear what the dangers of Cybercrime are.
You will play the Cyber Security game for 30 minutes, then spend 15 minutes afterward talking with our on-site expert.
This Cyber Security training is ideally suited for all your employees to take steps towards a more secure work environment. In this way there will hopefully be a change in behavior.
Topics covered include:
- Cyber Security
- Free Wifi
- CEO Fraud
- Social engineering
- Mobile devices
- Notification point
This escaperoom is also easy to implement between work. This game can be played maximum in groups of 8 people at a time. Resulting in a maximum of 80 people per day who can play the game.
There are multiple topics for the different puzzles you can choose from.
Some examples are:
- Social engineering
- ID fraud
- Data Privacy
An on-site escaperoom is arranged including a gamemaster (who will start up/reset the escaperoom per round of play, monitor the game and give instructions to the players if needed) and an expert to provide the necessary explanations afterwards.
During the game, we provoke participants to make “mistakes.” For example, what do your colleagues do with a found USB stick? Do they speak to each other about unsafe cyber behavior?
After these 30 minutes of play there is a de-briefing where our expert discusses all the mistakes made through the information of the prepared report. We do not make the report personally and without judgment. We use it to highlight issues and make them discussable.
The gamemaster and the expert watch through the cameras and pour this into a final report that we can discuss at our quarterly meeting. In this way, you as an organization can see perfectly how the people within your company behave regarding these dangers.